Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga Subject: Re: 3d animation systems Message-ID: <50957@sun.uucp> Date: 26 Apr 88 22:18:50 GMT References: <39845R38@PSUVM> <5785@well.UUCP> <1853@ut-emx.UUCP> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Distribution: na Organization: Sun Microsystems, Mountain View Lines: 24 Keywords: 3D Animation Length In article <1853@ut-emx.UUCP> bph@emx.UUCP (hine butler) writes: >[look, ma, I'm flyin'] > >I'm directing this at Leo, or anyone else that has had experience with >more than one animation program. Are all of them limited in the length >of the sequence (in seconds) to the amount of memory you have? Well I haven't received VideoScape 2.0 yet so I can't say whether it is or not, but version 1 is limitied to available memory for play back. Note you can create an Anim file that is as big as your disk, it is the playback that needs the ram. My experience (quite limited so far) is that a 3 meg Amiga is looking at maybe 20 seconds of animation tops. Fortunately you can cut your movie into several scenes. These you can splice together on any VCR with a flying erase head (most camcorders are equipped with such a head). These are *lots* cheaper than the single frame VCR's or writeable laser disks that go for 15,000 or so. Another neat trick if you have a Genlock is 'matteing'. Basically you animate the scene, then animate objects in that scene, then record the scene, rerecord the scene thru the genlock while playing the objects. It helps get around some of the limitations on the number of objects. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.