Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!pasteur!agate!eris!doug From: doug@eris (Doug Merritt) Newsgroups: comp.sys.amiga.tech Subject: Re: future frame rate issues Message-ID: <8861@agate.BERKELEY.EDU> Date: 18 Apr 88 02:44:27 GMT References: <11226@ut-sally.UUCP> <8691@agate.BERKELEY.EDU> <8775@agate.BERKELEY.EDU> <11277@ut-sally.UUCP> Sender: usenet@agate.BERKELEY.EDU Reply-To: doug@eris.UUCP (Doug Merritt) Organization: University of California, Berkeley Lines: 23 In article <11277@ut-sally.UUCP> bryan@mothra.cs.utexas.edu writes: : Video displays FORCE the implementation :of frames because they have to be refreshed k times per second. [ ... ] : What we want to do then, is to get rid of this fixed frame rate imposed :by the display device, and let the frame rate instead be determined by the :application (including zero for static images and/or faster-than-eye updates), Ah. This in itself clarifies tremendously. : For instance: Make your memory into a spherical shell, :where each bit is a glowing/non-glowing dot on the inside of the shell. Put :several groups of solid-state lenses on the surface of a smaller sphere inside :the shell, so that a 'bank' of lenses can be focused on a desired section of :the shell. Run a bunch of optical fibers from the central sphere out to the :screen. The whole thing somewhat resembles a plasma ball (light sculpture). Ok, along with your definition of "framelessness" above, this makes perfect sense. There's quite a few research groups working on optical architectures, give it a few years and we'll see *something* along these lines. Bell Labs is one, but last time I asked, they couldn't talk much about their work. Optical crossbars seemed to be part of it, though. Doug Merritt doug@mica.berkeley.edu (ucbvax!mica!doug) or ucbvax!unisoft!certes!doug