Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!well!aleks From: aleks@well.UUCP (Brian J. Witt) Newsgroups: comp.sys.amiga.tech Subject: Re: Fixing flicker, & future frame rate issues Message-ID: <5735@well.UUCP> Date: 18 Apr 88 01:32:47 GMT References: <11157@ut-sally.UUCP> <8528@agate.BERKELEY.EDU> <11182@ut-sally.UUCP> <8557@agate.BERKELEY.EDU> Reply-To: aleks@well.UUCP (Brian J. Witt) Organization: Whole Earth 'Lectronic Link, Sausalito, CA Lines: 22 Keywords: Fixin' a flick Summary: Diffi-Q Spam-Content: less than 2% RDA In article <8557@agate.BERKELEY.EDU> doug@eris.UUCP (Doug Merritt) writes: >In article <11182@ut-sally.UUCP> bryan@mothra.cs.utexas.edu writes: > >You can draw an infinite number of dots within a finite area (note >from Calculus this is equivalent to saying you can draw continuous >lines rather than points on a finite lattice). Presumably you could >do this by sending the display a set of simultaneous differential >equations which it would then display as continuous curves/surfaces. >You have both continous (infinitely precise) positioning (spatial phase), Sure, I'd like a display that accepted differential equations as input. I now it's not the thread, but the thread is enjoyable! It's a lot better than programming language wars =(:-|). BTW: if you animate 30 frames/second, what keeps you from changing the image on the other-every frame the fF does grab (I know little of how it works, but could understand). -- I bought it for the multi-tasking, and the salesperson sez it does graphics, too! brian :w