Path: utzoo!mnetor!uunet!husc6!bloom-beacon!mit-eddie!ll-xn!ames!ucsd!sdcsvax!ucsdhub!jack!crash!pnet01!haitex From: haitex@pnet01.cts.com (Wade Bickel) Newsgroups: comp.sys.amiga.tech Subject: Re: Fixing flicker, & future frame rate issues Message-ID: <2839@crash.cts.com> Date: 18 Apr 88 12:36:20 GMT Sender: news@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 30 Not sure if this will make it to comp.sys.amiga.tech, but here goes anyway...:^). (My last two postings bounced!) Anyway, I just wanted to point out a peice of flawed reasoning I had seen. Someone had concluded that in order to remove "jitter" (as currently being discussed elsewhere in this thread) from 120hz double buffered flicker fixing it would be necessary to interpolate intermediate fields using specialized hardware. Note however, that since the frame rate is so high, the "jitter" will be imperceptable and at any given time two full fields will appear to be displayed at once with no flicker. Even though the images will in fact be moving in a stuttering manner to the viewer it will appear as smooth motion. The point is that simply double buffering the RGB out should do the trick. Seems to me that if it were done properly it would be an independant product, working on any system which can provide RGB (digital) output. Thanks, Wade. UUCP: {cbosgd, hplabs!hp-sdd, sdcsvax, nosc}!crash!pnet01!haitex ARPA: crash!pnet01!haitex@nosc.mil INET: haitex@pnet01.CTS.COM