Path: utzoo!mnetor!uunet!husc6!think!ames!pasteur!ucbvax!agate!eris!doug From: doug@eris (Doug Merritt) Newsgroups: comp.sys.amiga.tech Subject: Re: Fixing flicker, & future frame rate issues Message-ID: <8930@agate.BERKELEY.EDU> Date: 19 Apr 88 07:03:56 GMT References: <2839@crash.cts.com> Sender: usenet@agate.BERKELEY.EDU Reply-To: doug@eris.UUCP (Doug Merritt) Organization: University of California, Berkeley Lines: 28 Summary: Clarifying jitter/flicker vs. motion jerk In article <2839@crash.cts.com> haitex@pnet01.cts.com (Wade Bickel) writes: > Someone had concluded that in order to remove "jitter" [ ... ] > it would be necessary to interpolate intermediate > fields using specialized hardware. Note however, that since the frame > rate is so high, the "jitter" will be imperceptable and at any given > time two full fields will appear to be displayed at once with no > flicker. 1) Let's not get into the "jitter" vs. "flicker" terminology that Bryan suggested. Although I disagree (because I don't see how they differ), I don't think it's important to pursue. 2) Flicker is not equivalent to motion jerkiness. My comments about field interpolation applied to motion jerkiness. Your comments above apply to flicker (jitter, whatever). We're talking about two different things. In regard to flicker/jitter, you're quite right. But that doesn't apply to smoothing true object motion. >Even though the images will in fact be moving in a stuttering > manner to the viewer it will appear as smooth motion. Whether this statement is true or not depends purely on the speed of object motion versus the object redraw time (which is related to the frame rate, since you can't redraw an object coherently in less than one frame/field time). Doug Merritt doug@mica.berkeley.edu (ucbvax!mica!doug) or ucbvax!unisoft!certes!doug or sun.com!cup.portal.com!doug-merritt