Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!pasteur!agate!eris!doug From: doug@eris (Doug Merritt) Newsgroups: comp.sys.amiga.tech Subject: Re: film grain vs. pixels Message-ID: <9159@agate.BERKELEY.EDU> Date: 24 Apr 88 18:15:50 GMT References: <3346@gryphon.CTS.COM> <9102@agate.BERKELEY.EDU> <3543@gryphon.CTS.COM> Sender: usenet@agate.BERKELEY.EDU Reply-To: doug@eris.UUCP (Doug Merritt) Organization: University of California, Berkeley Lines: 27 In article <3543@gryphon.CTS.COM> richard@gryphon.CTS.COM (Richard Sexton) writes: >The implied comment, Doug, is those socks dont go with that shirt >you're wearing. Thanks! It's the latest look... >The explicit comment was somebody said film didn't have pixels, it >was continuous. It's not. I merely quantified it. Yeah, I had *thought* that Bryan was talking about a continuous media, so I was pointing out that even film has grains. We eventually established that reductio ad absurdum was inappropriate for the topic at hand, and quit arguing about things like whether pixels are exactly the same as film grains or not. (You can make points on either side of this terminology question, but it's a moot point.) In case anyone cares, holographic film can record up to 5000 line pairs per millimeter. If a display were implemented using regularly spaced pixels with the same resolution, that'd be 10,000 pixels per millimeter, or 254,000 pixels per inch. So a 10 inch by 10 inch holographic display would require 2.5M by 2.5M pixels. About 6.5 trillion pixels altogether. Let's see, a 1000 Mip processor could update a screen in about... Oh, you don't care about this after all? Never mind. Doug Merritt doug@mica.berkeley.edu (ucbvax!mica!doug) or ucbvax!unisoft!certes!doug or sun.com!cup.portal.com!doug-merritt