Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!ll-xn!mit-eddie!bbn!rochester!cornell!batcomputer!itsgw!leah!jac423 From: jac423@leah.Albany.Edu (Julius A Cisek) Newsgroups: comp.sys.atari.st Subject: Re: The ADAP sound rack Message-ID: <700@leah.Albany.Edu> Date: 22 Apr 88 20:19:32 GMT References: <8804141528.AA01154@dopey.tis.com> Organization: The University at Albany, Computer Services Center Lines: 20 Summary: Samplers are neat? They're great! Sampling keyboards and rack-mount units are not just neat. A sampler takes any sound and stores it digitally for later replay (that's the simplified version, since most good samplers let you edit the sound after it has been 'sampled'). Sampling drum machines can incorporate percussive sounds like a drum, for instance the human voice screaming "Oi!" or the sound of breaking glass. Once digitally stored, the sound can be replayed from a computer (in fact most samplers involve the use of a computer). The sounds in Dungeon Master and Gauntlet for the Atari ST were done this way. A CD player, by the way, is a sort of high memory sampler. The data is read from the disc instead of RAM. Hmmm... Why did I write this? I dunno... Maybe it'll help some of you to understand samplers and sound digitizing... J.A.Cisek jac423@leah.albany.edu