Path: utzoo!mnetor!uunet!mcvax!unido!tub!tmpmbx!netmbx!hase From: hase@netmbx.UUCP (Hartmut Semken) Newsgroups: comp.sys.atari.st Subject: Re: Bomb list Message-ID: <1773@netmbx.UUCP> Date: 27 Apr 88 00:00:05 GMT References: <2905@saturn.ucsc.edu> Reply-To: hase@netmbx.UUCP (Hartmut Semken) Organization: netmbx Public Access Unix, Berlin Lines: 26 In article <2905@saturn.ucsc.edu> koreth@ssyx.ucsc.edu (Steven Grimm) writes: >Here's a list of what the various numbers of bombs mean... > > 1 - Impossible. If you get 1 bomb, take your ST to a repair shop. Possible but not very probable. I got one bomb some day; the ST hang while drawing the bomb. [...] >10 - Line-A. You shouldn't get this, as it's the interface Atari uses to get > to graphics routines. Same as above: if some error occures while drawing the bombs, the Xbios will draw too many bombs (?). >11 - Line-F. This is supposed to be a hook for math coprocessors, but Atari > (DRI?) used it for GEM instead. I would have preferred a coprocessor. So do I. A Trap is alittle faster and smaller than a JSR. I think it helped to put GEM into the ROM. A Freak here in Germany removed the F-Line Traps from the Rom and substituted them with new A-Line Traps (to work with a PAK68 board containing a 68020). hase -- Hartmut Semken, Lupsteiner Weg 67, 1000 Berlin 37 hase@netmbx.UUCP I think, you may be right in what I think you're thinking. (Douglas Adams)