Path: utzoo!mnetor!uunet!husc6!think!ames!sgi!wdl1!rion From: rion@wdl1.UUCP (Rion Cassidy) Newsgroups: comp.sys.hp Subject: Re: HP-835 TruboSRX - What! Message-ID: <4150001@wdl1.UUCP> Date: 19 Apr 88 20:17:00 GMT References: <1210@zen.UUCP> Lines: 38 Dan Schmidt wrote: >Other new features in the TurboSRX include: > > Quadrilateral Mesh and Triangle Strip primitives with up to 50K > light-sourced polygons/second. > > Pixel Pan & Zoom and Frame Buffer Blending for imaging > applications. > > Hardware Cursors to unload the CPU of cursor updates. > > 6th Order NURBS with Trimming (the SRX had 4th Order). > > Point and Outline primitives for PHIGS+ compatibility. > > Extended lighting support. > > 3-10X overall performance improvement over the SRX by simply > relinking your software. (If you switch from polygons to > meshes, however, you can get ~20X performance.) What are meshes and how easy is it to switch to them? We are considering purchasing either an SGI 4D/70GT or an HP 835 TurboSRX; any comments on the difference in graphics performance? I know SGI's hardware is no where near as reliable, but my boss keeps insisting that SGI is still far and away the graphics performance leader. What can I tell him? Rion Cassidy Ford Aerospace rion@ford-wdl1.arpa ...{sgi,sun,ucbvax}!wdl1!rion Disclaimer: My employer forced me to write this at gun-point. I assume no responsibility whatsoever for what I've said here.