Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!decwrl!purdue!i.cc.purdue.edu!j.cc.purdue.edu!pur-ee!uiucdcs!uxc.cso.uiuc.edu!uxe.cso.uiuc.edu!mcdonald From: mcdonald@uxe.cso.uiuc.edu Newsgroups: comp.sys.ibm.pc Subject: Re: MCGA/VGA 320X200 256 Color mode Message-ID: <45900124@uxe.cso.uiuc.edu> Date: 25 Apr 88 14:04:00 GMT References: <496@sdics.ucsd.EDU> Lines: 24 Nf-ID: #R:sdics.ucsd.EDU:496:uxe.cso.uiuc.edu:45900124:000:1001 Nf-From: uxe.cso.uiuc.edu!mcdonald Apr 25 09:04:00 1988 >In article <45900123@uxe.cso.uiuc.edu>, mcdonald@uxe.cso.uiuc.edu writes: >> >> Why isn't there software for the PS/2 mode 19? Easy: it's low res. >> I can't think of any significant use for 200x320! It's a typical case ... > It may be low-res, but the number of colors available more than makes >up for the difference. By blending many of the colors the appearance of >a higher resolution can be generated. If you're looking for a good VGA program >and MCGA program try out Deluxe Paint II by Electronic Arts. It blows >Microsoft's paintbrush out of the water. >Steve Lau | lau@sdics.ucsd.edu >University of Ca, Sandy Eggo | ucsd!sdcsvax!sdics!lau >Institute of Cognitive Science / Steve, I don't see your point. I certainly see how I can take a high res 16 color display and get the impression of a larger palette by dithering, but I don't see how low res can be fixed. How would you simulate 80 column text on a 320 pixel wide display? Your statement isn't logical. Doug McDonald