Path: utzoo!mnetor!uunet!husc6!bbn!mit-eddie!ll-xn!ames!ucsd!sdics!lau From: lau@sdics.ucsd.EDU (Stephen Lau) Newsgroups: comp.sys.ibm.pc Subject: Re: MCGA/VGA 320X200 256 Color mode Message-ID: <498@sdics.ucsd.EDU> Date: 26 Apr 88 17:31:17 GMT References: <496@sdics.ucsd.EDU> <45900124@uxe.cso.uiuc.edu> Organization: Institute for Cognitive Science, UC San Diego Lines: 29 In article <45900124@uxe.cso.uiuc.edu>, mcdonald@uxe.cso.uiuc.edu writes: > > >In article <45900123@uxe.cso.uiuc.edu>, mcdonald@uxe.cso.uiuc.edu writes: > >> > >> Why isn't there software for the PS/2 mode 19? Easy: it's low res. > >> I can't think of any significant use for 200x320! It's a typical case > > ... > > / > Steve, I don't see your point. I certainly see how I can take a high res > 16 color display and get the impression of a larger palette by dithering, > but I don't see how low res can be fixed. How would you simulate 80 > column text on a 320 pixel wide display? Your statement isn't logical. > > Doug McDonald "Logic is a wreath of pretty flowers that smell bad." Yes it would be impossible to generate crips text on such a display, but I think you're missing the point. The MCGA low-res was meant for crisp graphics not text. When using the low-res, you're not restricted to simply dithering with 16 colors. I recommend taking a look at some of the digitzed color pictures for MCGA which are floating around. Being able to generate text on MCGA would be nice, but you already have the VGA mode for it. Stephen Lau University of California, Sandy Eggo | lau@sdics.ucsd.edu Institute of Cognitive Science | ucsd!sdics!lau