Path: utzoo!mnetor!uunet!husc6!rutgers!mtunx!lzaz!mtunb!dmt From: dmt@mtunb.ATT.COM (Dave Tutelman) Newsgroups: comp.sys.ibm.pc Subject: Re: MCGA/VGA 320X200 256 Color mode Message-ID: <1207@mtunb.ATT.COM> Date: 28 Apr 88 22:17:44 GMT References: <496@sdics.ucsd.EDU> <45900124@uxe.cso.uiuc.edu> Reply-To: dmt@mtunb.UUCP (Dave Tutelman) Organization: AT&T Information Systems - Lincroft, NJ Lines: 47 I originally mailed this, but it bounced. However, the posting may not be entirely inappropriate... Steve Lau wrote: >> It may be low-res, but the number of colors available more than makes >>up for the difference. By blending many of the colors the appearance of >>a higher resolution can be generated. In article <45900124@uxe.cso.uiuc.edu> Doug McDonald responded: > >Steve, I don't see your point. I certainly see how I can take a high res >16 color display and get the impression of a larger palette by dithering, >but I don't see how low res can be fixed. How would you simulate 80 >column text on a 320 pixel wide display? Your statement isn't logical. Actually, logical or not, it has a certain truth. Doug talks about using SPACIAL dithering to make up for coarse COLOR quantization. Think about the converse, using COLOR dithering to make up for coarse SPACIAL quantization. What this CAN do is eliminate the "jaggies" from sloped edges on the screen, by modulating ("dithering") the color of each coarse pixel to weight each color by the amount the edge protrudes into the coarse pixel. What it CAN'T do, as Doug correctly points out, is 80-column text. So why use it at all? To give the APPEARANCE of high resolution in a picture that: - has low detail, so you don't need the REAL spacial resolution, but can afford to simulate it with color modulation ("dithering"). - requires smooth color transitions (shading), thus requiring more colors than the video RAM could support at high res. Either color dither or spacial dither would suit such images when viewed at a distance, and either technique falls apart when viewed close up. But the color dither seems to work better than spacial dither at middle distances. And it's especially good at continuous color transition across a "curved" surface (2D representation). Hope this helps. +---------------------------------------------------------------+ | Dave Tutelman | | Physical - AT&T - Lincroft, NJ | | Logical - ...ihnp4!mtuxo!mtunb!dmt | | Audible - (201) 576 2442 | +---------------------------------------------------------------+