Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!elroy!cit-vax!oberon!nunki.usc.edu!castor.usc.edu!rjung From: rjung@castor.usc.edu (Robert Jung) Newsgroups: comp.sys.atari.st Subject: Re: Arcade games on the ST Message-ID: <857@nunki.usc.edu> Date: 5 May 88 23:16:27 GMT References: <880501041352.036351@HIS-PHOENIX-MULTICS.ARPA> <223@snjsn1.SJ.ATE.SLB.COM> <1786@ncsuvx.ncsu.edu> Sender: news@nunki.usc.edu Reply-To: rjung@castor.usc.edu (Robert Jung) Organization: University of Southern California, Los Angeles, CA Lines: 49 Keywords: Mono and color? In article <1786@ncsuvx.ncsu.edu> wolf@csclea.UUCP (Thomas Wolf) writes: >My reason for posting this message is to express my amusement: Here we have >Atari Corp. who has marketed a single computer for which a software developer >has to develop TWO distinct versions of a game if he/she wishes to have them >run on both colour AND monochrome. But does Atari set a good example by doing >exactly that with its arcade-style games? Yes. Read on. > Apparantly not. The first version >of Star Raiders at least did not run in monochrome. Atari apparently expects >other developers to go through the extra trouble but doesn't do so itself. Despite all the Atari flaming ("constructive criticism"?) going on here, you can't pin this one on them. I don't know about the latest release of _Star Raiders ST_, but Atari's _Missile Command_ game not only runs in low and high resolution, but medium as well. I do believe (but cannot confirm) that their gun-shooting (mouse-shooting?) game _Crack'ed_ also runs in monochrome... >The only publisher of Atari ST games to have undergone that "extra effort" >(as far as I know) seems to be RainBird/Firebird. Their "StarGlider", >"Tracker", etc. games all work fine in monochrome. Since I only own a mono >chrome system, I would like to commend them for their efforts (btw, I have >no affiliation with this publisher -- I'm just a satisfied user.) Everybody who's bought a Firebird product is a satisfied sustomer. They and FTL are among the best Atari ST developers around. Long may they live! >Maybe in the future we will see other companies taking that extra step in >developing their games? Perhaps they already do in Europe? (since there, >monochrome systems are much more common than in the US) You could also check out that new program _Monoware_, which is supposed to make your monochrome monitor emulate a color monitor perfectly, and vice versa. I haven't used it myself, but everything I've heard says that it delivers. --R.J. B-) ______________________________________________________________________________ Bitnet: rjung@castor.usc.edu "Who needs an Amiga?" = == = = == = Power WithOUT the Price = == = ===== == ===== Just because it's 8-bits doesn't make it obsolete. ==== == ====