Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!ucsd!sdcsvax!net1!hutch From: hutch@net1.ucsd.edu (Jim Hutchison) Newsgroups: comp.graphics Subject: Re: Fractal Compression (More) Keywords: L-systems fractals trees compression Message-ID: <4964@sdcsvax.UCSD.EDU> Date: 22 May 88 22:46:58 GMT References: <686@thalia.rice.edu> <5546@cup.portal.com> Sender: nobody@sdcsvax.UCSD.EDU Reply-To: hutch@net1.UUCP (Jim Hutchison) Lines: 18 <> So what we have here is a library of shapes to replace the squares given out for quadtree methods, and a replacement for the quadtree which is a fractal tree? This is a first impression. It would seem that it might also be possible to design a similiar compression technique using L-systems. Then you could replace the shape library with a riff library, and play it! :-) Seriously, what advantages does the "fractal" system have over L-systems in this case? L-systems failed to adequately represent natural models, but this is not a natural model. This is a jumble of polygons which represent pools of color (which could be extended to overlap). Any thoughts? Jim Hutchison UUCP: {dcdwest,ucbvax}!cs!net1!hutch ARPA: Hutch@net1.ucsd.edu Disclaimer: The cat agreed that it would be o.k. to say these things.