Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!ucsd!sdcsvax!net1!hutch From: hutch@net1.ucsd.edu (Jim Hutchison) Newsgroups: comp.graphics Subject: Re: Fractal Compression Keywords: Deep Space Message-ID: <4965@sdcsvax.UCSD.EDU> Date: 22 May 88 23:01:24 GMT References: <6603@cit-vax.Caltech.Edu> Sender: nobody@sdcsvax.UCSD.EDU Reply-To: hutch@net1.UUCP (Jim Hutchison) Lines: 20 Organization: <6603@cit-vax.Caltech.Edu> flaig@cit-vlsi.UUCP (Charles M. Flaig) writes: >There are always a few applications for which almost any improvement in >compression ratio is worth the CPU time required to get it. A major one >that comes to mind is the transmission of pictures from deep space probes. >Sending back 2K rather than 10K requires 1/5 as much energy, and they can >afford to take their time processing the image after it is stored in the >probes memory before transmitting it. Deep space is a tough place. The hardware has to be able to take abuse which is still not well understood. I have read several exciting articles where they discuss hot-patching a space probe to get around some broken hardware that got slammed by space. Those must also be very fun to find. Repeated symbol compressions (c.f. Lempel-Ziv) will work handily for the digital data as well as the 2d data. Strangely enough, I was also not of the impression that probes used a frame store, or that they could afford the mass. Such a problem could make this a moot point. Jim Hutchison UUCP: {dcdwest,ucbvax}!cs!net1!hutch ARPA: Hutch@net1.ucsd.edu Disclaimer: The cat agreed that it would be o.k. to say these things.