Path: utzoo!attcan!uunet!husc6!bloom-beacon!tut.cis.ohio-state.edu!mailrus!ames!oliveb!sun!betelgeuse!jamesa From: jamesa%betelgeuse@Sun.COM (James D. Allen) Newsgroups: comp.lang.c Subject: Goto considered helpful Message-ID: <54281@sun.uucp> Date: 24 May 88 02:22:04 GMT Sender: news@sun.uucp Lines: 54 The `goto' flames seem to be dying out; I'd like to add some gasoline. While others have been defending relatively `structured' goto's (eg, "break 2", common code coalescing) my favorite goto is really horrendous: a jump from one inner loop to a different inner loop. I am sincerely curious if there is a "better way." Following is edited but fairly faithful pseudocode for a contract bridge endgame analysis program. Since performance is an issue I mention that the pseudostatements each compile to very terse machine code. initialize; for (tricknum = 0; outcome still undecided; tricknum++) { for (player = winner of prev trick; other players; player++) { determine legal plays; remove redundancies; /* A == K , etc. */ select most likely play; BACKTRACK: play the card; push set of legal plays; if (player == winner of previous trick) restrict others to suit_led; } determine winner of trick; } while (--tricknum >= 0) { for (player = last_to_play; other players; player--) { pop set of legal plays; undo played_card and delete from legal plays; if (player is on losing side && other play available) goto BACKTRACK; } } print solution; Here are some alternate coding methods with my objections. 1) Do a recursive function call for each played card. Clumsy (you either have to pass a lot of arguments or maintain the data as globals). Execution time increases significantly. 2) Do a recursive function call for each trick. Reasonable, but doesn't completely sidestep the problem since backtracking occurs *within* a trick. 3) Rewrite in Prolog. Plausible but pedantic. 4) Stuff the forward loop into the middle of the backtrack loop, or vice versa (left as an exercise). Requires clumsy boolean flags (my code uses none). Less readable because intuitively the forward and backtrack loops are separate. I don't claim that this is a general solution for backtracking. Simpler problems can be handled nicely with nested `while's; harder problems will require a more general method. But for this program, depicting the backtracking with a single powerful "goto" expresses the paradigm more clearly (and certainly more efficiently) than the alternatives.