Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!husc6!uwvax!oddjob!ncar!ames!oliveb!amiga!cbmvax!joe From: joe@cbmvax.UUCP (Joe O'Hara) Newsgroups: comp.sys.amiga Subject: Re: Kermit, vt100, sliding windows Message-ID: <3766@cbmvax.UUCP> Date: 13 May 88 14:38:08 GMT References: <507@osupyr.mast.ohio-state.edu> <663@cunixc.columbia.edu> Reply-To: joe@cbmvax.UUCP (Joe O'Hara) Organization: Commodore Technology, West Chester, PA Lines: 22 In article <663@cunixc.columbia.edu> suh@cunixc.columbia.edu (Kenneth Suh) writes: > >According to our information at Kermit Distribution, there are only two >implementations of kermit which support sliding windows: Kermit for the >Prime and a version of Kermit written in Lattice C for the IBM PC. In >other words, Kermit for the Amiga does not use sliding windows. > >Most recent implementations of Kermit now have Long Packet support. Of >course, this does not help you if you use PC-Pursuit or satellites. > ATERM 7.3, a public domain terminal program originally written by Michael Mounier and modified by Jeff Lydiatt, Larry Phillips, and Steve Allen supports sliding windows kermit. -- ======================================================================== Joe O'Hara || Comments represent my own opinions, Commodore Electronics Ltd || not my employers. Any similarity to Software QA || to any other opinions, living or dead, || is purely coincidental. ========================================================================