Path: utzoo!attcan!uunet!husc6!ukma!psuvm.bitnet!uh2 From: UH2@PSUVM.BITNET (Lee Sailer) Newsgroups: comp.sys.amiga Subject: Re: Kicking, dropping etc (was some ghastly mac thing) Message-ID: <42710UH2@PSUVM> Date: 17 May 88 17:54:25 GMT References: <1665@pt.cs.cmu.edu> <53116@sun.uucp> <3784@cbmvax.UUCP> Organization: Penn Sate Erie--School of Business Lines: 20 In article <3784@cbmvax.UUCP>, augi@cbmvax.UUCP (Joe Augenbraun) says: > > >The problem with any scheme like this is that you need to be able to see >the icon for any given program (the particular "factory" if you will) in >order to use it. This means searching your subdirectories to find the one >that you want, which is in effect the same as having a tree structured >menu system. There are a couple of solutions, none perfect I guess. 1. When built, factories could appear in the WorkBemnch Screen menues. 2. There could be a factory that found other factories. 3. If it were easy to get icons out onto the desktop, there could be twenty or thirty factories, represented by small icons, along the bottom of the screen 4. There could be a screen for factory icons. The main point remains valid for WIMP interfaces---it is sometimes hard to find the thing you want to point at. lee