Path: utzoo!utgpu!water!watmath!clyde!att!pacbell!ames!killer!tness7!tness1!sugar!peter From: peter@sugar.UUCP (Peter da Silva) Newsgroups: comp.sys.amiga Subject: Re: More DMouse 1.03 bugs Summary: The script language for Commodities should be AREXX Message-ID: <2041@sugar.UUCP> Date: 21 May 88 18:10:53 GMT References: <8805171931.AA07452@decwrl.dec.com> <9163@oberon.USC.EDU> <5593@cup.portal.com> Organization: Sugar Land UNIX - Houston, TX Lines: 17 In article <5593@cup.portal.com>, doug-merritt@cup.portal.com writes: > My suggestion about a script language for CX isn't essential, it's just > that it would then become trivial to add such features to CX. Actually, > it's already *almost* trivial if you know how CX works. This would just > take it that one last step. AREXX is a decent scripting language. It's not well suited to handling things other than text strings directly, but you can put in a level of abstraction to hide the stuff. I wouldn't want to try to pass input messages through it, but as a tool to build trees it'd work fine. Use integers or other tokens to tell REXX about the nodes... -- -- Peter da Silva `-_-' ...!hoptoad!academ!uhnix1!sugar!peter -- "Have you hugged your U wolf today?" ...!bellcore!tness1!sugar!peter -- Disclaimer: These may be the official opinions of Hackercorp.