Path: utzoo!attcan!uunet!husc6!rice!bcm!uhnix2!uhnix1!sugar!peter From: peter@sugar.UUCP (Peter da Silva) Newsgroups: comp.sys.amiga Subject: Re: Open your eyes (Was about Hyper'Card) Message-ID: <2028@sugar.UUCP> Date: 20 May 88 02:50:05 GMT References: <8805170742.AA28361@cory.Berkeley.EDU> <2777@tekig5.TEK.COM> Organization: Sugar Land UNIX - Houston, TX Lines: 56 In article <2777@tekig5.TEK.COM>, wayneck@tekig5.TEK.COM (Wayne Knapp) writes: > Okay people, if you don't program anything other than an Amiga you don't have > much room to talk. When I say a ST is faster hands down, I mean it. I have > both machines sitting side by side, if anyone knows I should. How many of > you have written code for IBM pc's, Atari's (8 and 16 bit), Apples and > Amigas. (sticks hands up in the air. waves) "Me! Me!" Also: 8-bit CP/M machines, more UNIX and UNIX lookalike boxes than you can shake a stick at, 1802-based boxes, ISIS-based 8080 boxes, Trash-80s, and lots more. Before the Amiga I had an Atari 800, an IBM-PC clone, and an Atari ST on this desk. When I say the Amiga is faster I mean it. > I'm not a Mac expert so I back down of some of the Mac things. (Except that > the Mac II graphics are slow, that is just untrue. The Mac II is the most > responsive windowing system I've ever used, even better than the Suns around > here. Like it or not Apple did a good job. Not cheap though) Suns aren't fast when it comes to windowing. I haven't owned or programmed a Mac (when I saw what you had to do to program it I nearly puked), but I've used it pretty much. Even on a Mac-II I can click on a window to move it and have the mouse in a new location before it's deigned to draw that cute little moving dotted line. And you know what? By the time it's done that it's forgotten where I clicked it and it doesn't *bother* to draw that cute little box. It can take up to half a second before I can move the mouse in a busy screen. This situation is worse on either the Atari or Mac-I. Microsoft windows on an 8088 does a better job. > If Amiga programmers would put thier effort into writing good sound code, code > that is well thought out instead of code that uses all kinds of gee whiz > hardware tricks, the Amiga would really shine. Other than general hardware > like bitmaps, sampled sound generator and such, I believe the code should be > blind to special hardware. Let the os use the hardware but don't tie the > general code down with stuff like copper lists. Use the hardware to make the > machine look more powerful to a program. Let the program think there are 12 > bit planes, don't think HAM. See what I mean. Well, buster, most Amiga programs do a pretty good job of hardware independence at the source level. The ones that play with the copper list are usually clever screen hacks. In fact a major complaint I hear is that programs *aren't* making enough use of the special hardware. > The Amiga can be a great machine, it just needs a little polishing. The Amiga is a great machine. It would be a better one with a little polishing. I'm shining with all my might, personally. But there is no way I'm going to hack all day trying to get a tight assembly loop 1 instruction shorter. If I wanted to code in assembly language I'd have bought an IBM-PC. I will make no bargains with terrorist hardware. -- -- Peter da Silva `-_-' ...!hoptoad!academ!uhnix1!sugar!peter -- "Have you hugged your U wolf today?" ...!bellcore!tness1!sugar!peter -- Disclaimer: These may be the official opinions of Hackercorp.