Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!husc6!m2c!applix!scott From: scott@applix.UUCP (Scott Evernden) Newsgroups: comp.sys.amiga.tech Subject: Re: NAPLPS (was Re: Color QuickDraw) Message-ID: <701@applix.UUCP> Date: 16 May 88 16:27:33 GMT References: <9708@apple.Apple.Com> <97800007@silver> <53300@sun.uucp> Reply-To: scott@applix.UUCP (Scott Evernden) Organization: APPLiX Inc., Westboro MA Lines: 19 Hmm, I thoght that NAPLP like PostScript, ReGIS, CGM, various TEK command sets, etc, etc, were *presentation level* protocols. Unless I remember wrong, they are used to *render* pictures, but provide nothing in the way of *structured* information. Sure, you can make up macros and defs and escapes and such, but then you haven't defined anything, and you're back where you started. How is an application supposed to understand grouping, attributes, and other relationships from a NAPLPS or PostScript data file? How are these mechanisms extended to handle 3D information, constraints, and history, for example? These protocols deal with Viewing and not Modelling. Formats like IGES, etc., are more in line with where I think investigations should begin. Also note that in over 10 years of standardization efforts on the part of ANSI and ISO, and despite CORE, GKS, PHIGS, CGM, etc, etc,. there is still no universally adopted model for representing graphical information. -scott