Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!pasteur!buddy.Berkeley.EDU!c60b-at From: c60b-at@buddy.Berkeley.EDU (john->kawakami) Newsgroups: comp.sys.atari.8bit Subject: Re: 2600 games on the 8bit? Message-ID: <3543@pasteur.Berkeley.Edu> Date: 19 May 88 18:10:05 GMT References: <330@umn-d-ub.D.UMN.EDU> <3466@pasteur.Berkeley.Edu> <13574@tut.cis.ohio-state.edu> Sender: news@pasteur.Berkeley.Edu Reply-To: c60b-at@buddy.Berkeley.EDU.UUCP (john->kawakami) Organization: University of California, Berkeley Lines: 17 In article <13574@tut.cis.ohio-state.edu> weaver@tut.cis.ohio-state.edu (Andrew Weaver) writes: >One bit of trivia: the 6507, the CPU in the 2600, is also used in the >wonderful Atari disk drives! Yes, you too can build the 2600 emulator >for your Atari 1050... Heh Heh Heh. Yup, I know the 810s had 6507s, but the 1050s too?! But will you be able to load disk based 2600 sw, or will you have to get the cassette games from Arcadia? >does anyone know what kind of CPU that Sega or Nintendo use in their >game machines (I assume proprietary...) > I hear the Sega uses the 68000 and the Nintendo uses a some 8-bit chip (Z-80? 6502? 65xxx?) It appears that the Nintendo has a more sophisticated display system (support chips), but the Sega has more computing power. The XEGS has a Keyboard.!.!. :the:end:is:near:get:all:your:files:onto:another:machine:fast: John Kawakami kawakami@zen.Berkeley.edu