Path: utzoo!attcan!uunet!lll-winken!lll-lcc!ames!ncar!oddjob!uwvax!umn-d-ub!rzimbins From: rzimbins@umn-d-ub.D.UMN.EDU (robert zimbinski) Newsgroups: comp.sys.atari.8bit Subject: Sega specs (was Re: 2600 games on the 8bit?) Message-ID: <334@umn-d-ub.D.UMN.EDU> Date: 20 May 88 02:23:30 GMT References: <330@umn-d-ub.D.UMN.EDU> <3466@pasteur.Berkeley.Edu> <13574@tut.cis.ohio-state.edu> <3543@pasteur.Berkeley.Edu> Reply-To: rzimbins@ub.UUCP (robert zimbinski) Organization: University of Minnesota, Duluth Lines: 26 In article <3543@pasteur.Berkeley.Edu> c60b-at@buddy.Berkeley.EDU.UUCP (john->kawakami) writes: > >>does anyone know what kind of CPU that Sega or Nintendo use in their >>game machines (I assume proprietary...) >> >I hear the Sega uses the 68000 and the Nintendo uses a some 8-bit chip >(Z-80? 6502? 65xxx?) It appears that the Nintendo has a more sophisticated >display system (support chips), but the Sega has more computing power. >The XEGS has a Keyboard.!.!. > > John Kawakami kawakami@zen.Berkeley.edu I happened to have a Sega machine in front of me, so I checked it's stuff. It doesn't use a 68000, but a plain old Z80. (I had to take it apart to find that out, but what the heck...(-: )) Other misc stuff: 128k ROM 64K RAM 128K video RAM 64 Colors 256x192 screen resolution Horizontal,Vertical,Diagonal and Partial scrolling 3 four octave sound generators, 1 white noise generator Maximum of 256 sprites Nobody probably cares, but it's here in case you do....