Path: utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!ames!oliveb!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga Subject: Re: game enhancements -- software writers, please read. Message-ID: <54681@sun.uucp> Date: 26 May 88 21:10:52 GMT References: <1034@astroatc.UUCP> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 31 In article <1034@astroatc.UUCP> jojo@astroatc.UUCP (Jon Wesener) writes: > > I've recently bought several games that while good, aren't great >for really stupid reasons. Mainly the programs have been crippled in >one form or another to defeat pirating and to be able to run in 512k. While I agree that games should be able to take advantage of hard disks and extra RAM, to be economical they must also be able to run in 512K (which is the default A500 memory size). Especially with the cost of memory being what it is, these folks probably won't go to a meg until later this year. > ...For example, while strolling >through the city in Bard's Tale, every time you enter a building it >appears to have to load the picture of an empty room. Considering that >this is done almost every other move the player ends up doing a lot of >waiting. Cacheing isn't hard to implement in a well designed program. In this particular case there are two options. The best is to use Facc to cache the scenes. Hit ^D when Bards tale starts, put a workbench disk with Facc on it in the other drive. Run Facc so that it uses either all your extra memory above 512K or 880K of it (more than 880K is of course a waste, and probably more than 512K is a waste). Then look in the bard's tale startup-sequence to see what name it uses to start the game, and start it up. After a few visits to a room or two you will find the game play to be much smoother. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.