Path: utzoo!attcan!uunet!husc6!bbn!rochester!pt.cs.cmu.edu!andrew.cmu.edu!mp1u+ From: mp1u+@andrew.cmu.edu (Michael Portuesi) Newsgroups: comp.sys.mac Subject: Re: Apple II Emulation on Mac II Message-ID: <0WaZRRy00VsfE6eAkt@andrew.cmu.edu> Date: 25 May 88 05:10:53 GMT References: <8514@dartvax.Dartmouth.EDU> , <4898@batcomputer.tn.cornell.edu> Organization: Carnegie Mellon Lines: 35 In-Reply-To: <4898@batcomputer.tn.cornell.edu> Christoper Chow writes: > Why do you oppose the concept of playing color games on a Macintosh II? I do not oppose the concept of playing color games on a Macintosh II. I do oppose the concept of making a Mac II emulate a piece of 1977 technology because it lacks color games. > I suppose you'd also be opposed to running A/UX on a Mac II - after > all, I can go out an buy a small 32-bit computer just for that > purpose [say a Sun3/60] Seriously, the Mac II is a _general purpose_ > machine. I suggested buying an 8-bit computer since the cost of a software emulator would pay for a substantial portion of an 8-bit computer system. Your analogy to A/UX and Sun-3's does not follow. > Those of use who own one for personal use would like to have the > ability to play games, preferably in color. After spending several > thousand dollars on a Mac II system I see no reason why I should go > out and shell out money for another system just to play games. It's also an issue of market demand. If most Mac II's end up in offices where they do publishing, video and networking applications, fewer color games will be written for it than for a system that is widely used for personal applications. I suspect that few purchasers of Mac II's had game-playing high on their list of reasons for purchasing the machine. --M Michael Portuesi / Information Technology Center / Carnegie Mellon University ARPA/UUCP: mp1u+@andrew.cmu.edu BITNET: rainwalker@drycas "if you ain't ill it'll fix your car"