Path: utzoo!attcan!uunet!nuchat!flatline!erict From: erict@flatline.UUCP (j eric townsend) Newsgroups: comp.ai Subject: Re: Further Observations on Fredkin Masters Open Summary: Time for good double-blind experiments, maybe? Message-ID: <855@flatline.UUCP> Date: 12 Jun 88 20:24:11 GMT References: <6998@elroy.Jpl.Nasa.Gov> Organization: a flat near the Montrose, Houston, Tx. Lines: 37 In article <6998@elroy.Jpl.Nasa.Gov>, cracraft@hyper-sun1.jpl.nasa.gov (Stuart Cracraft) writes: > This style of play against an unknown opponent (the machine) by players > would seem to indicate a level of contempt that is generally self-defeating. Now maybe this is already done, and my ignorance will get me a swift boot to the ego, but... Why not play these games double-blind? Not being an avid chess player, there may be lots of reasons that this wouldn't work that don't occur to me at this moment... Problems: 1. Players able to tell by "style" that they're playing a computer(?) I know this is true for most any computerized wargame/combat simulation. 2. Undue discomfort for the human players by not being able to see *any* opponent ever. Always playing a "black-box" human flunkie/motorized chess piece mover. (See benefit #1) Benefits: 1. Above discomfort would be spread equally against all opponents this was the point in the first place: create an equal level of discomfort for those playing humans. (Discomfort could be nonexistant for each therefore equal.) 2. Um.. Um.. Oh well. It was just a thought... -- Know Future Skate UNIX or go home, boogie boy... J. Eric Townsend ->uunet!nuchat!flatline!erict smail:511Parker#2,Hstn,Tx,77007 ..!bellcore!tness1!/