Path: utzoo!utgpu!water!watmath!watdcsu!debate2 From: debate2@watdcsu.waterloo.edu (Dave Oh) Newsgroups: comp.sys.amiga Subject: Re: DiskObject Message-ID: <4798@watdcsu.waterloo.edu> Date: 15 Jun 88 01:46:48 GMT References: <2925@louie.udel.EDU> Reply-To: debate2@watdcsu.waterloo.edu (Dave Oh) Organization: U. of Waterloo, Ontario Lines: 28 Distribution:na In article <2925@louie.udel.EDU> Dickson@his-phoenix-multics.arpa (Paul Dickson) writes: > >Looking back of the discussion so far, you haven't mention what version >of the Manx compiler you are using (you only mentioned using Manx's >SDB). I'm only willing to believe that there's something wrong with the >compiler only if you're using their latest version (3.6a?). Version 3.4 >was pretty much well used. > > -Paul Dickson I am using Manx 3.6a and SDB. Acutally, the problem lied where I was using the & mbol to get the address of an address. DObj->do_Gadget.GadgetRender is already a pointer, what I was doing was getting the pointer to the pointer that was pointing to my Image struct (did you all get that :-) (Thanx Himash MacDonald!) Now, the problem is I can't display my Gadget. I used the AddGadget function and I checked the TopEdge and LeftEdge of the image, and it is in the limits of the window. The Image is in CHIP But is still won't display. I did a RefreshGadgets and even refreshed the all displays and windows and screens! Still no gadgets... Please help, _Again_ Thanx: :::> Dave debate2@watdcsu.waterloo.edu