Path: utzoo!dciem!nrcaer!scs!spl1!laidbak!att!pacbell!ames!necntc!primerd!hobbiton!tran From: tran@hobbiton.prime.com Newsgroups: comp.sys.amiga.tech Subject: Re: Font help needed Message-ID: <62300002@hobbiton> Date: 3 Jun 88 19:18:00 GMT Article-I.D.: hobbiton.62300002 References: <62300001@hobbiton> Lines: 29 Nf-ID: #R:hobbiton:62300001:hobbiton:62300002:000:1531 Nf-From: hobbiton.prime.com!tran Jun 3 15:18:00 1988 [duh dah duh dah duh dah duh dah (gulp) Thanx Chuck, Leo, et all. However, there is still a problem...how? Like I stated, I have the Benchmark Modula-2 compiler, which comes with a huge user's guide packed will all the definition modules and all the structure definitions. However, there is no mention of how to initialize said structures, nor in what order. I have a guide "Programming on the Amiga" (or something like that) by Sybex. It is written with C in mind. Now there are lots of things different from C in Modula-2, so this book is of limited help. What I need is a step-by-step, basic description of HOW to load a font. I'm not asking people to write the program for it (although, code fragments are welcome), just guide me through the process for the first time. This brings me to an idea: Is there such a guide out? If not, how about a compilation from all you Amiga Masters out there for us poor apprentices? Include C (and Modula code) for all those new owners out there that look at the immense complexity before them with despair. I just need a pointing hand (or a helpful shove, kick in the right direction, hit over the head, and other phrases) so that I can get over this brick wall in front of me. =============================================================================== Burton Choinski, Prime Computer Inc., Framingham, Ma. "Hacking with out Mac-ing" CHOINSKI@ENV.PRIME.COM -or- TRAN@HOBBITON.PRIME.COM