Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!mailrus!tut.cis.ohio-state.edu!bloom-beacon!mit-hermes.ai.mit.edu!jpexg From: jpexg@mit-hermes.ai.mit.edu.AI.MIT.EDU (John Purbrick) Newsgroups: comp.sys.atari.st Subject: Re: Screen pixel height & width question Message-ID: <3010@mit-hermes.ai.mit.edu.AI.MIT.EDU> Date: 10 Jun 88 04:48:04 GMT References: <8806011908.AA27869@ucbvax.Berkeley.EDU> <2646@bath63.ux63.bath.ac.uk> Organization: MIT AI Lab, Cambridge, MA Lines: 10 In article <2646@bath63.ux63.bath.ac.uk>, pes@ux63.bath.ac.uk (Smee) writes: > > High res: 640 (wide) x 400, monochrome > Medium: 640 x 200, 4 colors > Low: 320 x 200, 16 colors > Agrgeed. But I'm a monochrome-only user with the following question: If you draw, say, a circle on a medium-res screen, which dimension defines the radius? The circle would be X pixels wide but X/2 pixels high--an elementary problem that b&w users don't have to worry about!