Path: utzoo!attcan!uunet!usna!dfr From: dfr@usna.MIL (David F. Rogers ) Newsgroups: comp.graphics Subject: Re: A question Summary: Reference for Keywords: Polygon Cliping/Hidden lines Message-ID: <106@usna.MIL> Date: 15 Jun 88 18:38:40 GMT References: <1932@pt.cs.cmu.edu> Organization: U.S. Naval Academy, Annapolis, MD Lines: 10 The net address given in the article did not work so am posting to the net. Sorry about that. There are 2 basic algorithms for doing what you want. The first is the Sutherland-Hodgman algorithm, the second is the Weiler-Atherton algorithm. The Weiler-Atherton algorithm is more general but more difficult to implement. Both are described in Procedural Elements for Computer Graphics by Rogers, McGraw-Hill. This should be in your library. References to the original papers are contained therein if needed.