Path: utzoo!attcan!uunet!husc6!uwvax!oddjob!ncar!ames!oliveb!intelca!mipos3!omepd!littlei!reed!nscpdc!cvedc!analogy!markh From: markh@analogy.UUCP (Mark Holm) Newsgroups: comp.sources.d Subject: Re: mahjongg tiles Keywords: Look out! Message-ID: <319@opus.analogy.UUCP> Date: 17 Jun 88 18:47:07 GMT Organization: Analogy Inc., Beaverton, OR Lines: 23 Well folks, you asked for it so here they come. I posted the icons to the moderator of comp.games.sources for mahjongg along with a patch to hide the covered tiles while the board gets redrawn. He is going to integrate the patch and do another complete posting of mahjongg (mahjongg2). It will trickle out over the next few weeks. There are ~34 parts when all the icons are included. Now do you understand why I did not post them the first time?? 3 Mbytes of data take a long time to propagate. Anybody have any suggestions for improvment?? I am currently working on a better shuffling algorithm and a solve button for those of you who can't quite figure out how to win. Anything else wanted?? =========================================================================== Mark Holm ..tektronix!ogcvax!cvedc!exc!markh Exceptions ..sun!cvbnet!cvedc!exc!markh 126 NE Grant Phone (503)648-8307 Hillsboro, Oregon 97124 Messages only until after 6:00 PM Parkinson's Fifth Law: If there is a way to delay in important decision, the good bureaucracy, public or private, will find it.