Path: utzoo!attcan!uunet!husc6!uwvax!rutgers!bellcore!tness7!tness1!sugar!peter From: peter@sugar.UUCP (Peter da Silva) Newsgroups: comp.sys.amiga Subject: More than 512K? (Re: comp.binaries.amiga (was Re: Picture swap)) Keywords: binaries, useful, C, compiler Message-ID: <2149@sugar.UUCP> Date: 19 Jun 88 02:52:48 GMT References: <8806161902.AA16559@cory.Berkeley.EDU> <417@jc3b21.UUCP> <6714@sigi.Colorado.EDU> Distribution: na Organization: Sugar Land UNIX - Houston, TX Lines: 23 In article ... hunt@tramp.Colorado.EDU (HUNT LEE CAMERON) writes: > Maybe not weird, but from my experiences people who have C compilers are > far and few between. Not to mention that you really need more that 512K > to compile large programs. It's nice, but I developed all the game playing and most of the graphics code for tracers with a 512K amiga and two drives. You do need that second drive. Karl had 4 MEG for the incredible audio code and the utility routines (like IFF reading and copy protection), but I was able to compile the whole thing (his code and mine) on said 512K amiga with two drives, even compiling each file into RAM:, copying it back to df1:, and then linking into RAM:. Tracers is not a small program. So, not only did I have enough RAM to compile with 512K, I had enough RAM to compile to the RAMdisk. So much for "you really need more than 512K". Of course I would truly *hate* to lose my second-hand 4 MEG board now, but an Amiga with 512K is quite usable. -- -- `-_-' Peter (have you hugged your wolf today?) da Silva. -- U Mail to ...!uunet!sugar!peter, flames to /dev/null. -- "A foolish consistancy is the hobgoblin of little minds".