Path: utzoo!utgpu!water!watmath!clyde!mcdchg!wucs1!wuibc!sgistl!larry From: larry@sgistl.SGI.COM (Larry Autry) Newsgroups: comp.sys.cbm Subject: Re: 2400 Baud on a C64? Message-ID: <5640@sgistl.SGI.COM> Date: 2 Jul 88 15:06:09 GMT References: <5087@orstcs.CS.ORST.EDU> <10455@dutyche.cair.du.edu> <4663@killer.UUCP> Organization: Silicon Graphics, Inc., St.Louis Office. Lines: 19 In article <4663@killer.UUCP>, elg@killer.UUCP (Eric Green) writes: > In message <10455@dutyche.cair.du.edu>, slindahl@udenva.cair.du.edu (Steve J. Lindahl) says: > >In article <5087@orstcs.CS.ORST.EDU> kenneke@jacobs.cs.orst.edu > >> Is there any humanly possible way of exceeding 1200 baud on a C64? I have tried many terminal programs, and none has worked. Any information would help me out tremendously. > > Skyles interface, instead of serial interface). Not to mention that > screen display at 9600 baud is pretty impossible on a 1mhz 6502 (960 > characters per second? hmm, that leaves, err, 100 cycles to input a > character and display it). Please explain how the Apple II performs this magic given that it has the same 1 mhz 6502? ( This is not an invitation to a hardware flame-fest since the old OSI did the same magic). I believe that it has much to do with the screen driver. -- Larry Autry larry@sgistl.sgi.com or {ucbvax,sun,ames,pyramid,decwrl}!sgi!sgistl!larry