Path: utzoo!utgpu!water!watmath!clyde!att!pacbell!lll-tis!lll-winken!uunet!mcvax!enea!kuling!bmc1!tdb!m85_orjan From: m85_orjan@tdb.uu.se (Orjan Kahre - Uppsala University) Newsgroups: comp.graphics Subject: HLHS-algorithms for primitives. Message-ID: <155@tdb.uu.se> Date: 16 Jul 88 16:50:40 GMT Organization: Deptartment of Scientific Computing, Uppsala University, Sweden Lines: 13 We are a team (two students actually) who are trying to develop a 3D Graphic System. The system is being built as a package on top of a already excisting 2D Graphic System. Our problrm is that we cannot find any Hidden Line Hidden Surface algorithms that don't demand acess to the pixel-memory. What I wonder is: are there any algorithms for hidden line hidden surface removal that uses primitives (in any graphic system) AND not the pixel memory Orjan Kahre Department of Scientific Computing Uppsala University Sweden