Path: utzoo!utgpu!water!watmath!watcgl!ksbooth From: ksbooth@watcgl.waterloo.edu (Kelly Booth) Newsgroups: comp.graphics Subject: Re: HLHS-algorithms for primitives. Message-ID: <5298@watcgl.waterloo.edu> Date: 26 Jul 88 01:26:27 GMT References: <155@tdb.uu.se> Reply-To: ksbooth@watcgl.waterloo.edu (Kelly Booth) Organization: U. of Waterloo, Ontario Lines: 10 In article <155@tdb.uu.se> m85_orjan@tdb.uu.se (Orjan Kahre - Uppsala University) writes: > > What I wonder is: are there any algorithms for > hidden line hidden surface removal that uses primitives (in any graphic > system) AND not the pixel memory Yes. Look in any of the standard text books. Newman and Sproull or Foley and Van Dam, for example. In fact, only the z-buffer algorithm "requires" the frame buffer. All other hidden line or hidden surface algorithms either produce output in a different format or have easy variants that do so.