Path: utzoo!utgpu!attcan!uunet!lll-winken!lll-tis!helios.ee.lbl.gov!nosc!ucsd!ucbvax!decwrl!labrea!hanauma!rick From: rick@hanauma (Richard Ottolini) Newsgroups: comp.graphics Subject: Re: Scientific Visualization Message-ID: <23203@labrea.Stanford.EDU> Date: 31 Jul 88 15:40:05 GMT Sender: news@labrea.Stanford.EDU Reply-To: rick@hanauma (Richard Ottolini) Distribution: na Organization: Stanford University, Dept. of Geophysics Lines: 14 An important contention made at a recent Bay Area SIGGRAPH on `Ten Unsolved Problems in Computer Graphics' is the graphics goals of various disciplines are different. The entertainment industry desires realism; Art desires aesthetics; CAD desires accuracy. I contend that scientific visualization desires PRECISION. First, graphics makes a large set of numbers generated from data measurements or simulation more graspable than in raw form. Second, in my field-- earth observation and simulation-- the most interesting parts of a dataset are the anomalous regions. Extrapolating missing regions (e.g. splines) or smoothing glitches (e.g. median filters) can often distort or destroy essential features of an image if applied improperly. I warn against wholesale borrowing of Hollywood graphics techniques for scientific visualization as I see happening at many supercomputer visualization centers. Beauty is nice and often a result of scientific visualization, but should not be a major goal.