Xref: utzoo rec.games.rogue:561 comp.windows.x:4320 comp.sources.games.bugs:348 Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!mailrus!tut.cis.ohio-state.edu!bloom-beacon!bu-cs!buengc!bph From: bph@buengc.BU.EDU (Blair P. Houghton) Newsgroups: rec.games.rogue,comp.windows.x,comp.sources.games.bugs Subject: Re: Using Xfonts for rogue Message-ID: <477@buengc.BU.EDU> Date: 20 Jul 88 17:53:06 GMT References: <1998@faline.bellcore.com> Reply-To: bph@buengc.bu.edu (Blair P. Houghton) Followup-To: rec.games.rogue Organization: Boston Univ. Col. of Eng. Lines: 14 In article <1998@faline.bellcore.com> hauck@faline.UUCP (Scott Hauck) writes: >In article <> bloom@eniac.seas.upenn.edu (Marc Bloom) writes: >> >> I have tried to start up rogue using the rogue fonts for X10R4 [...] > >I tried this once and quickly gave it up. First of all, the rogue fonts >are incomplete. There aren't symbols defined for all of the necessary What's Missing!? I've been playing for a long time (no, I still have to tee all output to a non-graphics-font window to read anything) and I have yet to run into anything "invisible" that shouldn't be (e.g. the Phantom _should_). --Blair