Path: utzoo!utgpu!water!watmath!clyde!att!rutgers!gatech!linus!mbunix!eachus From: eachus@mitre-bedford.ARPA (Robert Eachus) Newsgroups: comp.sys.amiga Subject: Re: "Empire" game reviewed Summary: Waking up units on sentry duty. Keywords: game review conquest wargame Message-ID: <36334@linus.UUCP> Date: 18 Jul 88 05:05:03 GMT References: <5828@xanth.cs.odu.edu> Sender: news@linus.UUCP Reply-To: eachus@mbunix (Eachus) Organization: The MITRE Corporation, Bedford, Mass. Lines: 34 It is possible to "wake-up" units that are on sentry duty, even in cities. Just enter survey mode, move the cursor to the units or city in question, and type O. The propt line will say "Orders cleared" for far too long, and you are off and running. Remember to move the cursor off any of your pieces (with the arrow keys) before clicking on the location you want to clear orders for, since sometimes the program reads your intent as moving the unit to that destination. The program is burning up incredible amounts of CPU time around here, since the kids are out of school, but the logic in the machine opponents needs lots of work. For example, it will send troop transports out empty, and use them to attack enemy cities. At the beginning of a game you get to choose the relative production and cobat efficiencies of the various opponents. I suggest giving the machine players an advantage in production capacity to make up for their incompetence. (You can go ahead and give them a combat advantage if you want, but for me that spoils the game.) Human vs. human (with or without a machine opponent) works pretty well, but I would avoid three person games, as it becomes difficult to get everyone together and interested. My son, daughter, and myself have a game which is at turn 150 or so, and about 25 hours, with no end in sight. All in all a very good game, even if it takes as much time to play as Bard's Tale. Robert I. Eachus with STANDARD_DISCLAIMER; use STANDARD_DISCLAIMER; function MESSAGE (TEXT: in CLEVER_IDEAS) return BETTER_IDEAS is...