Path: utzoo!attcan!uunet!husc6!bloom-beacon!mit-eddie!bbn!rochester!pt.cs.cmu.edu!andrew.cmu.edu!kg0r+ From: kg0r+@andrew.cmu.edu (Kenneth Gober) Newsgroups: comp.sys.ibm.pc Subject: Re: MicroSoft Flight Simulator 3.0 Message-ID: Date: 23 Jul 88 00:22:13 GMT References: <8807131804.AA24725@jade.berkeley.edu> Organization: Carnegie Mellon Lines: 18 In-Reply-To: <8807131804.AA24725@jade.berkeley.edu> Here is a list of (what I regard to be) some of the more interesting graphics modes supported by Flight Simulator 3.0: PS/2 320x200 16 color PS/2 320x200 256 color Hercules InColor 720x348 16 color VGA 640x350 16 color It also has support for the EGA (320x200 and 640x350) as well as LCD display support, the standard CGA support (RGB, mono, composite), and a hook for custom drivers. Kenneth Gober kg0r@andrew.cmu.edu PS. Does anyone know if earlier versions of FS listed frequencies for NDBs (non-directional-beacons) on the included charts? Apparently, 3.0 doesn't (but my Commodore 64 SubLogic FS II charts do)