Xref: utzoo comp.sys.ibm.pc:17638 comp.periphs:1097 Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!ncar!oddjob!gargoyle!att!chinet!edlee From: edlee@chinet.chi.il.us (Edward Lee) Newsgroups: comp.sys.ibm.pc,comp.periphs Subject: Re: Using a Joystick instead of a Mouse Keywords: Laptop Message-ID: <6148@chinet.chi.il.us> Date: 1 Aug 88 03:51:33 GMT References: <6069@chinet.UUCP> <1129@gethen.UUCP> Organization: Chinet - Public Access Unix Lines: 36 In article <1129@gethen.UUCP> isaac@gethen.UUCP (Isaac Rabinovitch) writes: >In article <6069@chinet.UUCP>, edlee@chinet.UUCP (Edward Lee) writes: >> >> Have any of you plugged an Atari joystick into the serial port and used it >> instead of a mouse? Doing so would make playing some games easier. >I've no doubt it can be done, but my advice is, Forget it! In >mouse-oriented applications you need to have the cursor on *just* the >right spot for a fraction of second while you press the button. >Painfully difficult with a joystick, especially at the edge of the >screen. I speak from experience: I used to have an Apple II, and tried >to run a couple of programs (Chipwits and Sundog) that were originally >designed to be used with a mouse but adapted for the joystick in the >Apple II versions. *Quite* painful. I also speak from experience. In my original posting, I mentioned games. I had Flight Simulator, Jet, and other software in mind that would be more comfortable to play with a joystick. The mouse doesn't have to be completely replaced by the joystick, but the joystick is better than the mouse for certain applications, and vice versa. I've played Flight Simulator before with only the keyboard, and I didn't like the fact that the plane would keep making steeper and steeper turns unless the player manually pressed the center key. I would like to use a joystick along with a keyboard to play Flight Simulator on my Toshiba laptop computer. With regard to editing graphics screens with a mouse versus a joystick, it would be less of a problem to use a joystick if the editing software had a zoom function, as in Doodle! for the Commodore 64, that would allow the user to edit full-sized characters that would each correspond to a pixel on the unmagnified graphics screen. -Ed L