Path: utzoo!utgpu!attcan!uunet!husc6!mailrus!ames!elroy!peregrine!zardoz!dhw68k!thecloud From: thecloud@dhw68k.cts.com (Ken McLeod) Newsgroups: comp.sys.mac.hypercard Subject: Re: Icons Message-ID: <9975@dhw68k.cts.com> Date: 27 Jul 88 10:18:54 GMT References: <6410016@hpcea.CE.HP.COM> Reply-To: thecloud@dhw68k.cts.com (Ken McLeod) Organization: Wolfskill residence; Anaheim, CA (USA) Lines: 28 In article <6410016@hpcea.CE.HP.COM> twakeman@hpcea.CE.HP.COM (Teriann Wakeman) writes: >Lately I have been seeing some stacks with incredibly detailed icons. >I have opened some with Resedit to see if there were something unusual >about them. they looked 'normal' in Resedit fat bits. > >MY question- Are these icons being created with Resedit, or are they >being created using an icon maker program that can take a more detailed >drawing and convert it into icon format. I have always used Resedit, >and have come up with OK looking simple icons. Are there a lot of artists >out there composing icons on the fat bit window while looking at the icon >sized window or a nifty application that has excaped my Resedit works so >why use something else mentality????? Jelous minds want to know. In all probability, someone has made use of the IconMaker DA. When this DA is invoked, a 32x32 pixel square appears on the screen. You move this square anywhere you like (over some nifty digitized artwork, for example) and click the mouse button. Then you are prompted for a file to save the ICN# resource into (or if you hold the command key down while clicking, an ICON resource gets saved). Mail me if you can't get hold of a copy... -- ========== ....... ========================================== Ken McLeod :. .: uucp: {trwrb hplabs}!felix!dhw68k!thecloud ========== :::.. ..::: InterNet: thecloud@dhw68k.cts.com //// ==========================================