Path: utzoo!utgpu!water!watmath!clyde!att!pacbell!ames!claris!apple!dan From: dan@Apple.COM (Dan Allen) Newsgroups: comp.sys.mac.programmer Subject: Re: System 6.0 and 2nd screen Message-ID: <14441@apple.Apple.COM> Date: 21 Jul 88 23:30:45 GMT References: <3316@polya.Stanford.EDU> Reply-To: dan@apple.apple.com.UUCP (Dan Allen) Organization: Apple Computer Inc, Cupertino, CA Lines: 22 In article <3316@polya.Stanford.EDU> rwilson@polya.Stanford.EDU (Randy Wilson) writes: >I have been writing a Mac video game for some time, and just got around to >testing it on system 6.0. When it starts writing to the 2nd graphics screen, >it crashes, id=02. It turns out that BufPtr is in the middle of the 2nd >screen, so I assume I am trashing info in high memory; it worked on all >previous systems. Further, the launch call to allocate the 2nd succeeds, and > >Does anyone know what Apple has put in high memory? Have they finally made >good on their threat to mangle programs that use the 2nd screen? If so, why This is not a definitive answer, but I believe the problem is related to the Sound Manager. System 6.0 is the first system to backpatch the SM to the Mac Plus and SE. I recall some conflict between sound and the 2nd screen. The Mac II has never supported a 2nd screen, due in part to its having the screen memory located out on a video card and not part of normal user RAM. Perhaps someone else can confirm this hunch. Dan Allen Software Explorer Apple Computer