Xref: utzoo rec.games.rogue:557 comp.windows.x:4298 comp.sources.games.bugs:344 Path: utzoo!attcan!uunet!husc6!rutgers!bellcore!faline!hauck From: hauck@faline.bellcore.com (Scott Hauck) Newsgroups: rec.games.rogue,comp.windows.x,comp.sources.games.bugs Subject: Re: Using Xfonts for rogue Message-ID: <1998@faline.bellcore.com> Date: 19 Jul 88 13:41:23 GMT Reply-To: hauck@faline.UUCP (Scott Hauck) Organization: Bellcore MRE Lines: 20 In article <> bloom@eniac.seas.upenn.edu (Marc Bloom) writes: > > I have tried to start up rogue using the rogue fonts for X10R4 >but when I do I get beautiful pictures and unreadable text. >Can someone tell me how to run rogue with the pictoral fonts >and still be able to read the text? I tried this once and quickly gave it up. First of all, the rogue fonts are incomplete. There aren't symbols defined for all of the necessary characters. Also, to use the fonts and also be able to read the text you have to do some hacking to the code. Either the normal lettering or the screen characters have to be changed into bold fonts - a major undertacking. If someone out there decides they want to spent the time and effort good luck, and I'd like to get a copy. However, remeber to do it you have to either track down every message or every place a monster, wall, corridor, and object is printed. Scott Hauck Hauck@faline.bellcore.com Hauck@postgres.berkeley.edu