Path: utzoo!attcan!uunet!lll-winken!lll-tis!ames!mailrus!cornell!uw-beaver!microsoft!t-benw From: t-benw@microsoft.UUCP (Benjamin Waldmin) Newsgroups: comp.graphics Subject: Re: Antialiasing lines Message-ID: <1669@microsoft.UUCP> Date: 1 Aug 88 22:12:20 GMT References: <46900019@uxe.cso.uiuc.edu> Reply-To: t-benw@microsoft.uucp (Benjamin Waldman) Organization: Microsoft Corporation, Redmond, WA Lines: 16 In article <46900019@uxe.cso.uiuc.edu> krogh@uxe.cso.uiuc.edu writes: > >I am looking for information about antialiasing lines, besides the >obvious references (Hearn & Baker, Rogers, etc.). Code or >pseudocode would be apprieciated. You might take a look at an algorithm called the A-buffer developed by Loren Carpenter. I implemented it for a graphics class I took at Harvard last spring. I think you can find it in the 1984 SIGGRAPH Proceedings. Ben Waldman Software Design Engineer Microsoft Corp. Disclaimer: these are my thoughts, opinions and ideas, and are not related to those of my employer.