Path: utzoo!attcan!uunet!tektronix!tekig5!wayneck From: wayneck@tekig5.PEN.TEK.COM (Wayne Knapp) Newsgroups: comp.graphics Subject: Re: Amiga or PC-AT ? Message-ID: <3109@tekig5.PEN.TEK.COM> Date: 5 Aug 88 18:17:10 GMT References: <1820006@hpuamsa.UUCP> <554@gort.cme-durer.ARPA> <356@uwslh.UUCP> Organization: Tektronix Inc., Beaverton, Or. Lines: 18 In article <356@uwslh.UUCP>, lishka@uwslh.UUCP (Fish-Guts) writes: > In article <554@gort.cme-durer.ARPA> brickman@rosie (Jonathan E. Brickman) writes: > >(1) Awkward and rigid color mapping arrangement. (On Amiga) . . I am not sure what Mr. Brickman means by this. The strangest . color-mapping strategy on the Amiga is HAM mode (Hold-And-Modify . mode), which uses a "trick" to allow up to the full 4096 colors on the . screen at once, using only 6 bit-planes. All other modes are "mapped" . into ram by using from 1 to 5 bit-planes, using straightforward . bit-maps. > I think the real problem is that you can only get 4 bit control over each color. That is if you are working with prue blue, red, or green you can only get 16 shades of each. That is a bit on the low side if you want to do true to life shading and avoid banding in your shading. A lot of VGA cards give you better color control. Wayne Knapp