Path: utzoo!attcan!uunet!oddjob!ncar!boulder!sunybcs!dmark From: dmark@cs.Buffalo.EDU (David Mark) Newsgroups: comp.graphics Subject: Re: Request for info on octrees... Keywords: v is voxels.... Message-ID: <550@cs.Buffalo.EDU> Date: 7 Aug 88 20:36:07 GMT References: <1070@ucsd.EDU> <1074@ucsd.EDU> <157@edai.ed.ac.uk> <1081@ucsd.EDU> Reply-To: dmark@sunybcs.UUCP (David Mark) Distribution: comp.graphics Organization: SUNY/Buffalo Geography Lines: 19 In article <1081@ucsd.EDU> hutch@net1.UUCP (Jim Hutchison) writes: > > [some material removed] Unfortunately Voxels are not always as >similiar in size as pixels. Pixels are well behaved little polygons >all the same size (squares, rectangles, hexagons, etc.). Voxels are >optimally the size of the largest volume of similiar material/color >they can encompass. Voxels are more a data structure than a sampling >region. Or do I misunderstand pixels? No, you misunderstand *voxels*. In the octtree literature I am familiar with, all voxels are the same size. If any sub-cube above some minimum threshold is partly inside and partly outside the solid, it is subdivided into 8 sub-cubes of the next lower level. Sub-cubes which are uniformly inside or uniformly outside the solid are "leaf-nodes" in the octtree. THE voxel is the smallest allowable sub-cube. This is, I believe, the way voxels are defined in octtree papers by Gargantini, Samet, and others. David M. Mark dmark@joey.cs.buffalo.edu