Path: utzoo!utgpu!attcan!uunet!mcvax!unido!pcsbst!mike From: mike@pcsbst.UUCP (Mike Schroeder) Newsgroups: comp.sources.games.bugs Subject: Re: mpss on SYS V ??? Message-ID: <309@pcsbst.UUCP> Date: 2 Aug 88 16:32:56 GMT References: <2843@tekred.TEK.COM> <301@pcsbst.UUCP> <302@pcsbst.UUCP> <3382@polyslo.UUCP> <4675@rpp386.UUCP> Reply-To: cochise!mike@pcsbst.UUCP (Mike Schroeder) Organization: PCS GmbH, Pfaelzer-Wald-Str. 36, 8000 Muenchen; West-Germany Lines: 39 In article <4675@rpp386.UUCP> jfh@rpp386.UUCP (The Beach Bum) writes: >In article <3382@polyslo.UUCP> hoyt@polyslo.calpoly.edu.UUCP (Sir Hoyt) writes: [stuff deleted] > >incorrect again. it SHOULD be > > srand (time ((time_t *) 0) % 10); > >or if time_t is not typedef'd, > > srand (time ((long *) 0) % 10); > Well, since my original question I've tried all three suggestions, with some results at least: no more memory faults ;-) BUT: this doesn't mean the game runs ;-( What happens now is that I get Info on my ship etc.etc. up to the "Hit any key" message, which I do. I then proceed to wait, wait, wait, wait, wait........... After a couple of minutes, I decide something must be wrong, so I go off to another terminal and do a ps. Lo and behold, here we have a couple of processes eating cpu like crazy, apparently doing something without success, namely the slave and something called peer. Killing these, I then get a message on my terminal saying something like "The game seems to have been started twice. Try again, it should work now" - not that it does ;-( So, I suppose its into the code I go - or has someone found a solution? Has anyone got it running under SYS V.3?? Mike -- Mike Schroeder (msc@pcsbst.UUCP) PCS GmbH; Pfaelzer-Wald-Str. 36; D-8000 Muenchen 90; W. Germany UUCP: ...uunet!unido!pcsbst!msc DISCLAIMER: #include "std-disclaimer.h" ;-)