Path: utzoo!utgpu!attcan!uunet!husc6!rutgers!ucsd!nprdc!malloy From: malloy@nprdc.arpa (Sean Malloy) Newsgroups: comp.sources.games.bugs Subject: Re: Omega, inventory bugs Summary: losing descriptions Keywords: weilding, two-handed, weapons, save Message-ID: <723@james.nprdc.arpa> Date: 4 Aug 88 14:10:47 GMT References: <1246@flatline.UUCP> <35262@aero.ARPA> Reply-To: malloy@nprdc.arpa (Sean Malloy) Organization: Navy Personnel R&D Center, San Diego Lines: 27 In article <35262@aero.ARPA> JJones@sunkissed.UUCP (Jeffrey R. Jones) writes: > > [description of two-handed weapon bug] >Also, if you drop either one and pick it back up, the name gets fudged >completely to something like "quarterstaff,+" or "qustaff ;". > I've found a similar bug with inventories in general. Over the course of time, omega can forget about the names of things in your inventory. In a recent game, the following inventory lines got munged: -- d) right shoulder: h (really blessed cloak of true sight +1) >> e) belt: (really staff of enchantment) -- n> finger: +1 (really ring of protection +1) -- o> finger: blessed +1 (really blessed ring of self knowledge +1) None of the functions of the items get lost, just the names in the inventory. I haven't found where the descriptions get munged yet; perhaps the solution is simply to refresh the descriptions from the the Objects[] array every so often. Sean Malloy Navy Personnel Research & Development Center San Diego, CA 92152-6800 malloy@nprdc.arpa