Path: utzoo!attcan!uunet!husc6!rutgers!ucsd!ucbvax!CORY.BERKELEY.EDU!dillon From: dillon@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: comp.sys.amiga Subject: Re: Mac ][ bashing Message-ID: <8808061931.AA02869@cory.Berkeley.EDU> Date: 6 Aug 88 19:31:36 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 34 >In article <3093@tekig5.PEN.TEK.COM> wayneck@tekig5.PEN.TEK.COM (Wayne Knapp) writes: >>I wrote: >>> The Mac ][ still can't animate worth a pint of sour owl shit. >>> >>Why? > >No blitter. Well, theoretically, it *can* take a blitter, but the standard video boards don't come with any. I dunno who the idiots were who thought they could give a machine 8 bit planes and then not give it a blitter so it write to those planes fast. Though the Atari and Mac pointedly ignore or criticize our blitter, it really makes working with graphics on the Amiga *NICE* *AND* *FAST*. Add a couple of more: -You need *A LOT* of memory to do anything useful -It doesn't multitask worth a pint of sour owl shit either, though it seems to be acceptable to the Mac users (better than what they had before anyway). In fact, the only two things the Mac has that the Amiga needs is a resource system and generalized printer/graphics interface. The Amiga is very close to the latter (HEY COMMODORE, HOW ABOUT A CALL THAT RETURNS THE # OF CHARACTER COLUMNS AND ROWS PER SHEET IN THE CURRENT PITCH????????). I'm working on a generalized virtual vectror-oriented graphics space that can handle arbitrary scaling over a 2^32x2^32 graphics space, you think that's enough? Resources to... And a more generalized filesystem interface (domain system that encompasses *ALL* IO devices). -Matt