Path: utzoo!attcan!uunet!mcvax!enea!tut!santra!jmunkki From: jmunkki@santra.HUT.FI (Juri Munkki) Newsgroups: comp.sys.mac Subject: Mac games [Was: Crystal Quest] Message-ID: <15053@santra.UUCP> Date: 2 Aug 88 15:54:46 GMT References: <61979@sun.uucp> <431@dbase.UUCP> Sender: jmunkki@santra.UUCP Reply-To: jmunkki@santra.UUCP (Juri Munkki) Organization: Helsinki University of Technology, Finland Lines: 51 In article <431@dbase.UUCP> awd@dbase.UUCP (Alastair Dallas) writes: >While we're commending Greene, Inc. for Crystal Quest, let me add my vote >that it's the best game on the Mac II in terms of showing your wife why you >spent all that money for color and sound. It's an addictive game, too, but >the visuals are particularly good in color. Let me add that some people find the game boring and much too simple. I tried the game, but since I'm pretty good with the mouse, I got a few million points in my second game... I don't think that CQ is of commercial quality. The good thing is that if the game is a success, they might come out with something much more interesting. I think a game should change as the player get better. The bugs & player should get new (possibly humorous) weapons and tools. I still think that Wizardry is the best game in this respect. DC and BDC are very good too, but they are really arcade games and only require a lot of practice (brains are purely optional). Everyone I know of has been able to complete Wizardry I. Even Jerry Pournelle did it after several months...that should prove something. Wishlist: MS Flight Simulator in color. (I just got AFT: It's good, but no maps.) 3D world building program for MS_FS. Network version of MS_FS. Wizardry II, III and especially IV for the Mac. (I have II and III for the apple II...Llygamyn is too slow) A more playable and interesting NetTrek with solo play and scenarios. A better version of Ancient Art of War...network version. Battlezone for the Mac...network version, of course... The only problem with games is that usually programmers have to earn their living in addition to having fun. I could probably produce a good game or two in a year, if I had time & money. Now I do two or three half complete games per year. I usually end up with a lot of working graphics routines, but I loose interest because I have play the game to test the stuff I write. After several hours of walking in corridors or traveling in space with no BEMs or UFOs I get too bored to write any more code... Maybe Apple should use some of the extra money they have around to produce some really nifty network games for demonstration purposes... Juri Munkki jmunkki@santra.hut.fi jmunkki@fingate.bitnet P.S. Could someone provide a list of game publishers with addresses, people to contact and preferably EMail addresses? I might complete one of my game projects some day (it's unlikely, but possible).